How does it work? Let us quickly run through what went through our minds while we are designing the spells! We designed the sounds in the various short section so you can mix and match the sounds to sync to your animation. Usually, the magic sound effects we created for our past clients come in 1-3 different parts and more depending on the nature of the spell. Have a look at this gif from The Iron Oath – The fire would likely be separated into two different audio files. The first sound (cast) is triggered when the character cast the spell and the second sound (impact) will be triggered when it hits the skeleton. For the magician class in most RPG games, usually, there are 3 parts to the sound for each spell. The first part is ‘Cast‘ where the magic spell appears or ‘charges’, before being ‘shot‘ (2nd Part) out and then finally hits the target (Part 3 – where we call them ‘Impact‘). They are usually triggered at a different time, so that it can sync better to the animation instead of having one long audio file to playback the whole magic animation. (A long audio file can easily go off-sync when the game lags) → For the first category of sounds – ‘Basic_Attacks_Impacts‘ folder The sounds in this folders are mainly for ‘impacts‘/(Part 3) in a game, and the swooshes are for when the spells are being ‘shot'(Part 2). Most of the sounds here have a few similar variations so that it wouldn’t sound too repetitive when the sound gets triggered often. Although it may be the same action, usually there will be a few sound variations for each action, or you could change the pitch slightly in your game engine to create variation as well. → For the second category of sounds – ‘Spells‘ folder The sounds here are the main building blocks for creating the magic spells. 1. Sounds with the word ‘Cast‘ in them like ‘Postive_Small_Cast_01’, ‘Positive_Large_Cast_01’, are meant to be used to start, cast or charge the spell. 2. Sounds with the word ‘End’/’Impact‘ are intended to end off the spell and only be triggered when it hits the target. 3. Sounds with the word ‘Loop‘, means the sound is loopable so if you have a spell that ‘continues’ for a period of time/loops. (It would be good to let the loop sound fade in and fade out when the magic effect stops.) Most of the sounds (buffs, debuff, heal, revives) here could be used as a standalone sound, or be used as any part 2 or part 3 of the spell. → For the final third and fourth category of sounds – ‘Misc‘
via WOW Sound https://wowsound.com/rpg-magic-pack-tutorial/
via WOW Sound https://wowsound.com/rpg-magic-pack-tutorial/