When it comes to getting your music in video games, it all boils down to just two things: being a little braver than usual and making the right connections. Getting started on this path might seem a little daunting to newbies, and most of us look up to the greats like Hiroki Kikuta and Austin Wintory for inspiration. But it’s important to remember that they started out just like you and me. Kikuta was rejected by his first choice for work, and Wintory landed his first gig by word of mouth. That goes to prove the point I made in the first paragraph: that all you really need to get your music into a video game is some courage and a nudge in the right direction. 1. Have a portfolio of your music and sound design. This is the first point because it’s the most important one, hands down. Having a portfolio for potential clients to refer to can give them an idea of the music you’ve been making, and whether your style would be a good fit for their game or not. Don’t worry too much if you don’t have any experience working with any game companies! Get creative with your skills and love of music — you could even compose music to existing games to show off your own take on them by layering your composition over gameplay footage! 2. Repeat after me: Portfolio, portfolio, portfolio! Yep, this point is so important that I’m including it twice. I’ve been approached by budding composers asking how to get a job composing music for video games. When asked to produce a portfolio, these students often have nothing to show for their passion other than a bemused expression. Life doesn’t work that way! For most creative projects, a portfolio or showreel is incredibly important because it showcases both the breadth and depth of your work. Whether you’re working with fellow music composers or wooing potential clients, they need to be able to see what you can do before giving you the job! 3. Remember to take legal/copyright precautions. So now that your portfolio is all good and ready to go, there are a couple of tricky legal things to keep in mind to keep yourself out of hot water. Some game developers would prefer for their content to stay out of fan-made videos, while others actively encourage it. It all boils down to a simple matter of preference! You can visit these two links where you’ll find a list of game developers that are completely in favor of let’s play style videos, gameplays and other community videos using their intellectual property. Check out the “Let’s Play”-friendly developers Wiki here! The developers
via WOW Sound https://wowsound.com/how-to-get-your-music-into-video-game/
via WOW Sound https://wowsound.com/how-to-get-your-music-into-video-game/